JAKKS Traded a Movie Slate for a Collector Doll
A 20% sales quarter, a holiday with no new film, and the anime drumbeat that quietly left the conversation
JAKK · Earnings Call · 2026-10-22
The quarter that borrowed from the fourth
JAKKS Pacific printed $254 million of net sales in Q3 2026, up 20% year over year, with adjusted EBITDA of $44.4 million against $36.5 million and adjusted EPS of $2.68 versus $1.80. Cash finished at $45 million versus $28 million a year ago, inventory came down to $64 million from $71 million, and the board re-upped a $0.25 quarterly dividend. Nothing in that stack is heroic; all of it is clean. And that is exactly the point — this is the year the company said it would have. But the mechanics deserve a second look, because CFO John Kimble volunteered the honesty up front:That is the FOB business model doing what it does — pulling revenue forward when customers commit early. The filed quarterly series makes the shape legible: Q3 2025 was $211 million, Q3 2024 was $322 million. So $254 million is a real recovery off a tariff-and-planogram-broken base, but it is still a long way from two years ago. Analyst Thomas Forte asked the question directly — what would it take to get back to 3Q24? — and Kimble answered with the thing JAKKS cannot control: back-half 2024 had Moana 2 and Sonic 3 to rally behind. This quarter had Mario Galaxy extending its run off a July Peacock window and a December Netflix debut, and a 35th-anniversary Hedgehog 4 setup that does not pay off until March 2027. That is the structural bet in miniature: JAKKS' revenue line is a derivative of other people's release calendars, and 2026 was a gap year the company chose to run for cash rather than chase top line.Some Q4 sales work their way into Q3 this year, but as a FOB centric business, that will happen. It just means we will get paid that much faster.
What the call stopped saying
The most interesting thing about this report is a subtraction. For two consecutive quarters, the anime/manga/VTuber initiative was the centerpiece of the story. In April, Stephen Berman walked through the licensor roster in detail — Aniplex, VIZ Media, Kodansha, Cover Corp, Crunchyroll — and sketched light sticks for concerts and venue sales, adding that higher price points meant “the margin in our area for JAKKS Pacific will be slightly higher.” — Stephen Berman, CEO · 2026-04-30 In July, he reaffirmed the plan was on schedule and that no 2026 revenue should be expected from it: “we are very much on path, very strong with it... but it is a very methodical initiative and launch.” — Stephen G. Berman, CEO · 2026-07-23 This quarter, anime gets one sentence in prepared remarks and zero analyst questions. The keyword set reflects it: anime related efforts and anime segmentation, both prominent in prior periods, lose momentum, while the new top-ranked themes are Collectible business, Warner Brothers, Role Play and a new Dollhouse platform. That last one is the actual news. JAKKS launched Dollhouse of Dread — horror-fandom collector dolls built on Ghostface, Jigsaw, Jason and Pinhead — exclusively at Walmart, sold out after a New York Comic Con livestream with Jamie Kennedy, and framed it as a "unified collector destination" with a dedicated site and convention presence. This is a shipping, shelf-space business rather than a 2027 promise. It is also a deliberate march into adult collectibles at the exact moment management insists it is not doing that.That is a real tension worth flagging. The kidult framing, a top gainer in the prior quarter, is now fading in the company's own language, even as the product launches lean straight into it. The reconciliation is defensible — Nintendo, Sonic and Simpsons collectibles have been JAKKS businesses for years, and management's point is that competitors are abandoning the 0-7 age band it intends to own. But watch which way the capital and the shelf space actually go.A lot of people are heavily focusing on the kidult and collectible business... As for JAKKS, we are still a kid centric business.